![]() The Sudnish Corsairs: Deadly smugglers who raid the coasts of Sudnaw The Galatian Warriors: Historic troops famed for their javelins on the Sudnaw/Swizt borders. The Debouin Slavers: Dangerous, camel riding slavers from the Uttornam Desert. The Gruul Hordes: Barbaric infantry who plague the Rymor mountains. The Shaak Tribes: Fast and fanatical tribes of infantry in the Hondic steppes. The Alod Armies: Hordes of medium horsemen and infantry in the tundra of the Swizt. The Saxe Raiders: Axe throwing warriors in the lands of Anglior. Some major factions may even hire the local mini-factions to fight for them. The Mini-factions are small parties of warriors and soldiers who roam the lands of the various factions, raiding, growing and building fortresses for themselves. The main Aryomir weakness is a lack of dedicated archer units though many of their troops are equipped with ranged capability, it is not until the end of their upgrade trees that fully-fledged archers will appear. Their shields are particularly well decorated. ![]() The Aryomir pride themselves on the beauty of their weaponry and armour. The Aryomir are known for keeping quiet, but their wrath is deadly many an army has fallen before their heavy camels, fast archers and their legendary sacred spearmen. The Aryomir Emirates: Only recently appearing in the far-eastern desert, the Aryomir Emirates are a myriad of sun-worshiping peoples with a strict religious hierarchy. The Kingdom of Sudnaw lays on the western coast, making the most of the natural bays and headlands to conduct her shipping trade. Her crossbowmen leave much to be desired however, and play a meager supporting role, supressing enemy advances. Her brutal axe-wielding infantry are resilient and dangerous, and her famous pistol and cutlass wielding mounted cuirassier can devastate an unprepared enemy. The Merchant Kingdoms of Sudnaw: Founded by powerful merchants and funded directly from their coffers, Sudnaw mixes traditional coastal warfare with modern military power. The Republic can be located in the mountains on the south east coast of the Kingdom of Anglior. Their archers and cavalry are both of medium prowess, better suited to breaking up enemy formations, allowing the infantry to clean up. Their skilled spearmen and legionnaires can defend themselves from any ranged attack, before engaging in melee combat with deadly efficiency. The Rymor Republic: Formerly occupied by the Kingdom of Anglior, the Rymor broke away and formed their own army perfectly suited to combating their old masters. The Hondic people instead rely on their horsemen, comprised of fast and deadly raiders and outriders, facing the Hondic Hordes in open ground is madness. They have almost no foot troop presence, except for their steppe infantry, who perform fairly as both footmen and archers. The Hondic Hordes: After years of living as nomads, the horse masters of the Hondic Hordes have finally settled in the eastern steppes of the world. The Swizt can be found in the tundras and mountains of the north. Their cavalry leaves much to be desired but the defensive capabilities of their Elite Pikemen means their armies can form a living, armored fortress. The Swizt States: A collection of city states run by various nobles and lords, the Swizt favor extremely heavy infantry and slow but reliable crossbowmen. The Kingdom of Anglior inhabits the center of the map, making their home among the hills and forests there. Though their cavalry are only of medium quality, their morningstars mean they still pack a punch. The Kingdom Of Anglior: Proud and strong, the Kingdom of Anglior is famed for its heavy infantry and skilled archers. We have worked extremely hard on ensuring that the mod be as good as possible, and we hope you enjoy playing it as much as we enjoyed making it!Ĭalradia Reimagined features six new factions, along with another eight mini-factions and five mercenary companies. ![]() ![]() txt file in the mod zip, feel free to take a peek at it. With features such as entirely new factions, troop trees and units, this mod can ensure that the familiarity of Calradia does not become mundane refreshing the world we all know and love.Ĭalradia Reimagined also contains many other mods, minimods and improvements including graphics and sound enhancements, weapon and armour packs, even entirely new game mechanics such as advanced diplomacy, recruitment improvements and naval trade, combat and exploration. C alradia Reimagined is a mod focused around a complete reconstruction and redirection of the original Warband world.
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